I will show you how to hurt the player via a trigger (also called a hurt trigger, not to be confused with a trigger_hurt, but I don't know about those... dcoshea?: I believe they are supposed to do something similar to what you describe here, but they don't work properly in Allied Assault despite being available, only in Spearhead.
This is a very simple process.
First create a trigger_multiple where you want the player to be hurt if he triggers it. (ie. at the bottom of a lake, see below, or around a fire)
Next it needs the following key/values:
| Key | Value | Explanation |
|---|---|---|
| targetname | my_hurt_trigger | |
| setthread | my_hurt_trigger | |
| wait | 2 | number of seconds between hurts |
Now you're going to need to add this into your sript (below levelwaittil spawn):
//hurt script by blue60007 my_hurt_trigger: $my_hurt_trigger volumedamage 100 //hurts the player end
This script would take about 7 seconds to kill you from full health. Anyone know the formula for calculating volumedamge into health points?
Say you have a trigger set up at the bottom of a lake to hurt the player. Add a key/value of:
| Key | Value |
|---|---|
| delay | 60 |
and you have 60 seconds worth of air to use, then you start to drown. ( *twisted* )
That's pretty simple to do!